I can understand the game being really hard, but the knock-back on some hits is just too insane, the second boss once pushed me to the back of the room , and the other time it pushed me so bad i clipped in the wall and got stuck, its way too much.
The spells are pretty bad, the starting ones are your best bet to be honest, the push ability is ok if you want to group up enemies to use another spell on them , but for their price is not worth it.
Edit: Maybe it's a skill issue but damn the game is not fun at all, the dodge is really bad i've dodged more things moving out the way than with the actual dodge because of how bad it is, it's not.
The game also seems to rely a lot on spells and i find that mechanically bad, i don't want to spend time farming for spells, the dodge and basic should be enough, but with how bad dodge is, the second boss kinda forces you to use spells, because if you don't 2 enemies can get suck behind the boss and just keep hitting you from afar.
I like the idea of the game but as it stands it just feels unpolished, the game is sluggish and unrewarding, everything has weird hotboxes even your attacks. I love hard games but not annoying games where enemies can push you back to the start of the level and you have to walk your way back, i hope it was a bug just on my side but if not i do not recommend this game ,and that's a shame because i really really liked the art.